Showing posts with label aquaman. Show all posts
Showing posts with label aquaman. Show all posts

Tuesday, June 4, 2013

Battletoads

Recently, it seems like there have been a lot of reboots. Devil May Cry, the Superman movies, the Spider-Man movies, and various comicbooks to name a few. In my opinion, the next reboot they should make is... Battletoads.


That's right. I said Battletoads. The NES game that everyone makes prank calls about. It was decent at first, but then it got so hard it wasn't even fun. Especially since if you got far enough, you could see that the devs were counting on the fact that most people wouldn't get that far, so they put gradually less effort into the levels and enemies as the game went on. The first two levels are actually fun though if you want to head over here and give the game a shot. If you do, make sure to pause the game at least once, since when you pause it, the game gives you a really catchy beat that you can rock out to. At one point there was also a Battletoads cartoon, but it was incredibly cheesy and they overemphasized the plot element of the toads' human identities being losers so much that it took away from their relatability. I like the idea of anthropomorphised toads that use their limited shapeshifting abilities to fight aliens though, so I'm thinking they could use a gritty reboot. If Aquaman can go from being the lamest member of the Super Friends to the tough guy he is now who loses a hand in battle and doesn't even care, then the Battletoads can be made cool. Their biggest obstacle is the fact that people dismiss them as a cheap Ninja Turtles knockoff, which is understandable but mistaken. What they need is a prequel story. In the cartoon, it's said that the toads were ancient warriors and their identities were passed to the human teenagers, who serve as their current embodiments. So a prequel game could take place before the lameness of the humans comes into the equation, and also serve to prove that the toads are different from the turtles by elucidating their backstory. The other thing I said already is that the story needs to be dark and gritty. Not incredibly dark, but darker. There should be likable supporting characters who die, and other plot elements that create real emotion. Lastly, if a Battletoads reboot is going to work, it needs to be fun, which means good combat. I'm thinking Rocksteady might be a good studio to make it since they did a fantastic job with the unarmed combat in their Batman games, and the toads are all about hand to hand. Of course, their shapeshifting has to come into it, so I think ordinary attacks could gradually fill a meter on the HUD, which can be spent by performing shapeshifting attacks. If a game was made that fit this description, I would play it, and not just because it was my idea. The one other problem I see is that video game stores would be reluctant to sell it, since that would give people even more reason to call and ask about Battletoads.

Wednesday, April 24, 2013

Injustice: Gods Among Us

So I picked up Injustice this weekend, and I'm impressed. The people who made it are the same ones who did Mortal Kombat, so they know what they're doing. It has almost everyone in it that I wanted except Ra's Al Ghul and Darkseid, but you can play as Doomsday, so that makes up for Darkseid. Also there are already a few Batman characters, so I can understand why they didn't want more. On the plus side though, Darkseid is a part of one of the stage transitions. Each stage has three areas you can fight in, with cool transitions in between. So one of them involves kicking your opponent through a portal to Apokalips, where Darkseid will putt a serious hurting on him, then throw him back through the portal, thus transitioning to a nearby but different area. Each stage is also unique and interactive, with lots of items that are useable in different ways depending on the character. The only other problem I see is that the story is pretty short. Granted, no one buys a fighting game just for the story mode, but a little more of it would've been nice. Especially since the story is pretty good and most of the characters have pretty cool alternate costumes. Sinestro gets a weird helmet, which I don't like that much, but some characters like Shazam look cooler in the alternate universe than the main one, and some of them are about the same in coolness, but a change is still refreshing. Besides appearance, NetherRealm had done a great job making every character feel unique. A big part of that is the fact that now there's a button for a unique character power. For example, Bane juices himself up with Venom, Batman summons some flying bat projectiles, and Wonder Woman changes her fighting style from hovering and wielding her lasso to standing and using a sword and shield. Super moves are also very character appropriate, besides being just plain awesome. Deathstroke tosses his sword into the air, shoots his opponent, kicks his sword into them, then shoots some more, which is something he would totally do in the comicbooks. Same with Aquaman (who's actually pretty sweet in this game) stabbing someone with his trident, then feeding them to a shark. NetherRealm has taken steps to make Injustice very different from Mortal Kombat, which is definitely a good thing, but the one thing I wish they kept is finishing moves. They don't need to be fatalities, but I just want some sort of cool move to use once you've won and want to further humiliate your friends. Overall though, they did a great job with this game, and if you like DC, you should totally go buy it. Even if you're not, but you like cool fighting games, check this one out!

Saturday, January 12, 2013

Aquaman

I like it when characters, especially comic book characters, start off not being cool, but then are made cool. A great example of this is Aquaman. He gets made fun of all the time for being useless because of his only powers being to talk fo fish and breathe under water, but that's not even true. He can telepathically control sea life, he's super strong, and he kills stuff with his big trident. But despite all of that, he really wasn't that cool early on. But some of his newer comicbooks have gotten kind of intense and well, good. Intense isn't the first word a lot of people think of when they hear Aquaman, but some of his stuff is now, largely because of Geoff Johns, who I consider one of the best writers in the buisiness nowadays, especially considering what a great job he did with the Green Lantern stories leading up to Blackest Night, Blackest Night itself, and Brightest Day afterward. For example, in Brightest Day, Black Manta just suddenly slices Aquaman's hand off. But the best part is that Aquaman uses electricity to cauterize the wound so he won't bleed out, then keeps fighting like he doesn't even care. Or in the same series, he gets attacked by either a zombie shark or a zombie killer whale, so he reaches into its mouth and rips it in half! That move is usually resered for only the toughest coolest guys, so you can tell that DC is really making an effort to make him cool and popular. I still prefer Namor, but it's because I think Namor is cooler, and definitely not because of Aquaman not being cool. This is one of those things that makes me wish I had a time machine so I could go back and wow people. Showing them a modern cell phone would be cool, but then I would use it to show those people that Aquaman becomes cool in the future.